Metal Gear Rising: Revengeance is an action hack and slash video game developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. Although a Japanese release for the Xbox 360 platform was planned, that version was canceled. It is the ninth canonical entry in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement.
The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
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Gameplay :